SpawnPass · WARDOGS
WARDOGS guides · SpawnPass
Player guides for WARDOGS, written for new, intermediate and advanced players and dated so you can tell when they were last checked.
WARDOGS guides
- Your first match — You are not playing for kills. You are playing for presence in a two-kilometre box.
- The cash economy — You get $10,000 once. Every life after that is something you bought.
- Your first loadouts — There is a genuinely free rifle. Use it until the bank can carry a loss.
- The three factions — Lonestar, Valkyra and Manticore. Pick for your friends, not for a stat advantage.
- Earning roles: pilot, driver, medic, builder — The people who never top the scoreboard are usually the ones who can afford the good kit.
- Vehicles and combined arms — A tank that arrives alone is a cash donation to the other side.
- Proximity voice — Local voice reaches whoever is nearby, including the people you are shooting at.
- Zone denial and economy starving — You can win by making the other side poor.