SpawnPass · Arma Reforger
Conflict supplies and your allocation
Where supplies go in Conflict, what the arsenal charges, and how much your rank lets you spend.
Last checked 2026-09-21
Overview
Supplies pay for everything in Conflict: respawns, kit and vehicles. Bases start with a little, HQ with more, and the rest has to be driven in.
What things cost
The arsenal charges per item. On the US side an M16A2 is 8–12 supplies depending on the variant, an M249 SAW 40, an M60 50 and an M72A3 LAW 30. Bandages, tourniquets and the radio cost nothing; morphine and saline are 3 each.
Your allocation
Arsenal purchases come out of a personal military allocation that grows with rank: 85 as a Private, 115 as a Corporal, 150 as a Sergeant, 185 as a Lieutenant, 235 as a Captain and 300 as a Major. It tops back up every five minutes.
- An M249 SAW (40) and one M72A3 LAW (30) fit inside a Private’s 85.
- Add a second LAW and it does not: split launchers across the squad.
Respawns spend base supplies
Each respawn at a base costs that base 20 supplies. A base at 75 can take three respawns before it needs a truck.
Logistics wins long matches
Supply runs and helping unload both earn XP, and they keep forward bases alive.